Monday, January 22, 2024

“Vanguard” in Marvel Comics Presents 1-12, November 2007- October 2008

 

Story by Marc Guggenheim and Art by Dave Wilkins

This is an usual one.  I’m not a big fan of the story which involves the investigation of the murder of a man nobody can identify but witnesses saw the Watcher, Mr Fantastic turns up, and someone tries to kill, Stacy Dolan, the cop investigating and she is rescued by Vanguard, a covert group consisting of Blade, Micromax, Yelena Belova, Dominic Fortune and Retcon.  Dom appears at the end of part 4 and the team is introduced in part 5. I’m guessing the Sable and Fortune agency didn’t work out.

The murdered man was codenamed Colonel America and was an attempt to create a telepathic supersoldier after Captain America. Turns out the Colonel is so powerful he has controlled his aging and the whole thing was done to prevent the fact that there was a clandestine team of super powered individuals. 

That idea might fly in a story set in the real world but in the Marvel Universe, where the Avengers and the Fantastic Four are running around, this simply doesn't work.  It’s like saying that the US has a covert team of special forces soldiers, I’d be more shocked if they didn’t.

And given the eight pages given to the story in each issue, not much happens. And aside from Dom rescuing the detective in parts 4 and 5 (shown from different perspectives) he doesn’t do much.

There is a nice bit were people keep calling Blade Wesley, but I can’t recommend this story.

It just feels like nobody knew what to do with Dom 3 and he was on a list of characters Guggenheim could use.

Saturday, January 6, 2024

Sable and Fortune 1-4 March to June 2006

 






Written by Brendan Cahill and art by John Burns (1-3) and Lauren McCubbin (4)

So there’s a new Dominic Fortune in town for this story.  Is he a new person taking the name? Is he the original deaged?  Let’s read and see.

The story opens with Silver Sable on a mission that goes wrong and it’s part of a string of failed missions.  Sable is furious and dissolves the Wild Pack certain she has a traitor or two. She tracks down a missing team member and finds the phrase “Single Malt Sunrise”.

She’s off to his last known location in Monte Carlo where she hears someone else try to order a Single Malt Sunrise.  Turns out it’s Dom, and if it’s a new guy he’s just as good a gambler as the original.

He introduces himself and Sable says “Wait..Dominic Fortune? As in Brigand, adventurer? Circa 1930? That Dominic Fortune? The years have been kind. “

Dom’s response “You might say that.” Neither gives a hint that they worked together 20 years ago (as seen in Web of Spider-man 71 & 72).

Dom reveals that he got to Sable’s contact before he was killed and can tell her where her rogue agents are.  Agreeing to work with him, Sable and Fortune rescue a kidnap victim but are being watched by our criminal masterminds, the kidnap victims are important.  There ends issue 1.

Issue 2

Turns out the kidnap victims are Manchurian Candidates – brainwashed to become killers with the right command and someone has given the command to the hostage they have rescued.  He attacks the pair but they knock him out and offer him the chance to help as computer support. They track a suspect and as Dom does the sneaky stuff as Sable provides a distraction, but Dom gets caught and shot as Sable jumps out the window to catch the data that Dom has stolen.  There ends issue 2.

Whew after that cliffhanger, Sable catches the data, shoots a grappling line and rescues Dom.  Jasper the rescued kidnap victim, works to decode the heavily encrypted data. They discover the network of Manchurian Candidates and the location of the handover to the buyer.

Jasper tags along and we discover that “Single Malt Sunrise” is a verbal trigger for the condition and he attacks Sable and Fortune, allowing the villains to mount an offensive. Sable and Fortune manage to stop the triggering of all the agents and destroy the laptop. Dominic gets caught on camera and the pair decide to form a partnership using Dominic’s goodwill for the rescue caught on camera  and Sable’s knowledge and contacts.

That’s where issue 3 ends and issue 4 opens with Dom meeting a woman in a bar, she tells him she lost her job in marketing and he tells her about his boss (Silver Sable) and how they tracked down the final few sleeper agents.  And wouldn’t you know it, the woman in the bar is the final assassin they have to track down.  They deactivate the programming and Dom suggests that they hire her as their new marketing manager.

The End.

It appears that there were some problems with the miniseries, Issue 1 was labelled as 1 of 6 but issue 2 was 2 of 4. And the fourth and final issue had a different artist.

The letter column in issue three says that “circumstances dictated the miniseries be cut down but the final two issues were a stand alone story.”  And that John Burns had to return to the UK for pressing matters. No further details were given.

I’m ok with the shortening of the miniseries – sales may not have justified running the full 6 issues.  I do have more of an issue with the replacement for John Burns.

Burns is a UK artist who worked on many comic strips based on TV series like UFO, Dr Who, Mission Impossible, Magnum as well as stories in 2000 AD and Judge Dredd and most interesting to me Modesty Blaise.  For this series he has a painted realist style that just looks lovely.  Burns just recently announced his retirement.

Stylistically McCubbin couldn’t be more different.  I’m not saying it’s a bad style (and I am intrigued by Quit City that she drew for Warren Ellis’ Apparat line of comics) but it is a very different style.  More cartoony, abstract and expressionistic.  Where Burns paints, McCubbin uses heavy lines.  Burns uses a dark and rich palette, McCubbin (and her colourist) use pastels.  It’s a tonal whiplash and while I wasn’t asking for an artist who imitates Burns, I would have preferred one that had a closer aesthetic.