Wednesday, November 11, 2026

Chronicles of the Tomb Raider by Alex Forbes- Calvin (2026) Dark Horse Books

 



The 30th anniversary of Tomb Raider has shaped up to be an exciting time. It was announced that two new games were coming – Tomb Raider: Legacy of Atlantis and Tomb Raider: Catalyst and that they would be set in a unified timeline.

To explain the Tomb Raider game franchise has had two reboots, creating three continuities – the six games of the original continuity, the Legend, Anniversary and Underworld timeline and the more recent prequel Survivor trilogy – all with slightly different timelines and continuity – Lara is there but her year of birth changes, her parents and their causes of death change, her motivation changes. (and that’s just the main games, the spinoff games, the comics, the animation, tv series and movies bring their own histories – check out the The Tomb Raider Trinity - A Line Through Time by the 4th Snake and his follow ups)



So naturally this created some excitement and trepidation as to what was and wasn’t canon. Was the Netflix series Tomb Raider: The Legend of Lara Croft set in the Survivor timeline or the reboot timeline? Or did it no longer exist? Presumably the new comic series Tomb Raider: Sacred Artefacts (2026) and the current G.I. Joe Tomb Raider miniseries are in but what about the Top Cow comics or the Survivor series comics from Dark Horse?

The back cover blurb tells us that “nothing comes close to this tome in terms of comprehensively compiling her adventures so far.”


20th Years of Tomb Raider: Digging up the Past, Defining the Future
by Megan Marie (2016) (Prima Games) was a fantastic resource that covered the Tomb Raider franchise from a real world historical perspective, telling us much of the behind the scenes about all parts of the franchise – the games, movies, animation, books, comics, fans, models, voice actresses, and more.  It’s a book I go back to time and time again for reference (also the bottom right corner of the book serves a flip book with Lara shooting and jumping around).

So expectations were high – and the idea of a comprehensive timeline of all of Lara’s adventures from the in world perspective of the games/books/movies/comics/etc was a great way to expand on 20 Years with a decade of new material that didn’t just retread the same ground. 

Having done my own attempts at a general combined timeline here on the blog Tomb Raider Timeline Updated, I as curious to see how the developers would handle a similar task.  Now I didn’t expect them to include everything (I mean only a complete obsessive would do that), but many of the comics and novels were intended to slot in between the games. There was a great deal of material that could be considered – and considering that I don’t play the games, the expanded franchise that’s where I live.

That’s a lot of introduction to the review but sometimes it’s important to lay out your expectations.

Where do I start?

There were a lot of pictures and some fantastic stuff I hadn’t seen before renders, concept art from all the games.  I don’t think there is a single full page of text in the entire book and it was a very quick read – my wife was surprised at how quickly I read the book.

The book focuses exclusively on the games – giving precedence to the twelve mainline games (Tomb Raider (2013), Rise, Shadow, Tomb Raider (1996)/Anniversary, Tomb Raider II, Tomb Raider III, The Last Revelation, Chronicles, Angel of Darkness, Legend, Underworld) but only placing them in their chronological placement for the main game so the Tomb Raider Chronicles flashback adventures are not placed in their chronological place – so Father Dunstan’s adventure with young Lara is after the Last Revelation and not before 2013 Tomb Raider. The other tales predating Lara’s “death” are not assigned a place in the chronology.

The spinoff games like Lara Croft and the Guardian of Light, Temple of Osiris, Go, Relic Run, Tomb Raider (Gameboy), Curse of the Sword and the Prophecy are all relegated to tall tales – canon events that have been exaggerated and characters who appear in those games can appear in the unified timeline.  But we have no idea where they may take place in the timeline.

It seems like the people behind Tomb Raider made a similar decision to Disney when they took over Star Wars and ignored the expanded universe material, so this book does not feature any of the books, comics, movies, animations. As I said, I am a fan of the expanded universe material, so I was a little disappointed by that decision, but I understand it.

The book decided to focus on the games and try to tell us that it was the definitive chronology.  There are several videos on Youtube that explain the errors made in the descriptions. Look I get it, mistakes happen you misremember some detail but these should be minimal.  At least one review suggested that the text may have been AI generated.  I can’t speak to that.

The structure of the book is weird to me it opens with myths and mysteries talking about the mythology and artefacts in the Tomb Raider series why not place that within the entries for each game.  Even stranger the first myth covered comes from Tomb Raider II.

We then go into a series of bits about Lara where we are told her date of birth 14 February but not the year (the 1968 birthyear from the original game would have Lara at 58 years old – pushing 60 when Catalyst comes out) but the information is fairly shallow. Also the book does not try to reconcile the differences between the continuities.

To me that should be your primary goal -  had they given me the job I would have structured the book differently make it an in-universe dossier complied by a character who ties into Catalyst. Have them studying Lara – reportedly the game has Lara working with a team of adventurers against mercenaries – have someone trying to sort fact from fiction so you can explore the deaths of Lara’s parents and try to reconcile them, there could be a list of artefacts retrieved by Lara and trying to sort out what happened to them.


I’m thinking of something like Lara Croft Tomb Raider Technical Manual by Michael Jan Freidman (2001, Pocket Books) published to tie into the first Angelina Jolie movie. The book itself is written by Bryce Turing, Lara’s tec whiz in that movie talking about various gadgets and devices seen in the film and is told in a series of transcripts and instant messages.  Something like that would have been ideal here and would have allowed for more nuance and variations, as well as giving us a sneak peak into Catalyst hyping up that game.

So what was my verdict? I’m a completionist so I’m glad to have this book and the lovely pictures.  I think they really missed the opportunity to tell us about the Unified timeline and how it works and to give us an in-universe work that expands and enhances the 20 Years of Tomb Raider.  Chronicles of Tomb Raider is not going to replace the older book as my go to Tomb Raider reference

Remember how I said that the 20th Year book was a flipbook, there is a picture of Lara at the bottom on The Chronicles of Tomb Raider – the same picture on all the pages – flip though the book and Lara doesn’t move.

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